Lossless Scaling FG 2.0 released: enables smoother frame generation even at 30/40 FPS

Lossless Scaling FG 2.0 released: enables smoother frame generation even at 30/40 FPS

Lossless Scaling 2.0

Popular frame generation tool updated to support lower base framerate.

A new version of 3rd party frame generation tech is now available. The Lossless Scaling 2.0 is a tool available on Steam which not only enables various upscaling technologies but also frame generation. This program takes an effort to provide a universal solution for games and GPU hardware that does not officially support such technologies.

The latest release focuses on improving generated framerate even with the base framerate starting at 30/40 FPS and works for 1080p/1440p resolution. While the base 60 FPS is still recommended for frame generation. Gamers have already confirmed the update reduces artifacts, but it comes at a cost of higher latency.

Developer has included a new “Performance” mode which works better than LSFG 1.1 (previous version) but keeps the latency lower than LSFG 2.0. This mode is preferred for users using competitive games, while LSFG 2.0 could work for slower-paced games where latency may not be as visible.

LSFG 2.0 Updates

  • Enhanced architecture for processing large-scale movements, enabling efficient usage at lower frame rates. Hence, the minimum recommended base frame rates are 30/40 for 1080p/1440p resolutions respectively, with 60 FPS and higher recommended for an optimal experience.
  • Noticeable reduction of common artifacts such as motion ghosting, edge distortion, and image blurring. In cases where artifacts persist, it is advisable to increase the base frame rate.
  • GPU load has increased by 1.5 – 2x depending on the resolution. Therefore, a new ‘Performance’ mode has been added to preserve the performance of the previous version. It retains all the main advantages of the quality version and surpasses the LSFG 1.1, all at the same speed.

The tool also enables upscaling technologies including LS1 (in-house upscaling algorithm), FSR1, NVIDIA Image Scaling, Integer Scaling, Nearest Neighbor, xBR, Anime4K, Sharp Bilinear and Bicubic CAS. There are plenty of options and some focus on pixel-art games or older titles running through emulators. The only thing to remember is that the tool requires the game to run in a Windowed model.

Source: Steam 



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