Lossless Scaling 2.9 gets ‘X3 Frame Generation’ for potentially tripled framerate

Lossless Scaling 2.9 gets 'X3 Frame Generation' for potentially tripled framerate

Frame Generation times 3

Lossless Scaling 2.9 update can now generate two extra frames. 

What’s next for upscaling and frame generation technology is something that every GPU enthusiast is wondering. GPU vendors will continue to innovate and launch even more advanced algorithms that will require less power to deliver even better image quality. Meanwhile, Microsoft is trying to standardize the upscaling part by combining all technologies into a single API.

To get an even more lifelike experience, users need faster monitors and GPUs that can deliver these framerates. There are no 8K monitors for gamers yet, so GPU vendors are now doing their best to catch up with the fastest 1440p/4K monitors, which can already reach 480Hz. Probably in a few years, 1000Hz monitors will also be available, as such prototypes have already been presented. As mentioned by BlurBusters, to get a photorealistic experience, frame generation should be able to operate at a 10-to-1 ratio. The goal is to provide a lagless and artifact-free experience. This will be possible only if frame generation catches up and starts generating more than one frame at a time.

The first attempt at doing so is not by AMD, NVIDIA, or Intel. It’s a popular third-party tool that injects upscaling and frame generation into games, per user choice. The Lossless Scaling app has been around for a few years, but development has really kicked off since the tool received temporal upscaling support and later frame generation.

Lossless Scaling 2.9 with Frame Gen X3, Source: VideoCardz

The latest update brings X3 frame generation, which means that not one but two intermediate frames are now generated. This introduces a higher GPU load (by 70%) compared to X2 mode, claims the developer, but it doesn’t introduce more latency. It is recommended for users to set 1/3 of the monitor’s refresh rate to get the best result. This means that those with 60Hz monitors should probably not bother using this tool, but those with 90Hz or 120Hz monitors should see some results, given that the recommended minimum base frame rates are still 30 FPS at 1080p and 40 FPS at 1440p.

LSFG 2.1 can now generate two intermediate frames, effectively tripling the framerate. X3 has increased GPU load by approximately 1.7 times compared to X2 mode. At the same time, LSFG 2.1 Performance and LSFG 1.1 have been optimized to be 20% faster in X2 mode compared to the previous version.

It has been tested that X3 mode does not cause any additional latency compared to X2. Latency is affected by the base framerate and when the GPU is fully utilized. For the best experience in both image smoothness and latency, it is recommended to lock the game framerate at 1/3 of the monitor’s refresh rate in X3 mode.

The developer claims that the new version will not discard rendered frames but will skip rendering extra frames altogether. This means the tool will work more efficiently while still following the correct frame pacing.

The tool is easy to use and is recommended for games that have never and will never get upscaling/frame generation support. The only disadvantage is that the tool is not free; however, it is still just $6.99, and you can always refund it if it doesn’t work for you. Just don’t use it with online games to avoid getting banned.

Source: Steam


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