You can now render with Blender on AMD integrated GPUs
The open-source software called Blender allows everyone to create 3D models, animations, games and visual effects. Blender is popular, not only due to its free and open-source character, but also because it is supported by all major GPU vendors.
The most recent update for the Blender 4.1 Cycles brings support for OpenImageDenoise, an open-source library for high-performance denoising filters for images rendered with ray tracing. This feature now enabled by default for all supported hardware, including GeForce GTX 16XX & RTX series, AMD RDNA2/3, Intel Arc and Apple M-series. Worth noting that Blender makes use of advanced rendering libraries such as NVIDIA Optix, AMD HIP, Intel OneAPI or Apple Metal.
What’s more, the Blender 4.1 Cycles will now support AMD RDNA3 integrated graphics (Ryzen 7040/8040 and 8000G) series. This is great news to those who want to try 3D rendering on their low-power laptops or desktop on a budget not equipped with discrete GPUs.
Blender 4.1 Cycles updates
“OpenImageDenoise” GPU Acceleration Supported GPUs
- NVIDIA GTX 16xx, TITAN V and all RTX GPUs
- AMD RDNA2 or RDNA3 generation discrete GPUs
- Intel Arc with the Xe HPG architecture
- Apple Silicon with macOS version 13.0 and newer
- Option to disable bump map correction
- AMD GPU rendering support added for RDNA3 generation APUs
- Linux CPU rendering performance was improved by about 5% across benchmarks
The 4.1 version is still under development, and it set to launch on March 19. Recently, Blender also announced that version 4.2 LTS (Long-Term Support) which was released in alpha version yesterday, now has a release milestone set for July 16.